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glslkit-webgl
0.0
The project is in a healthy, maintained state
Lets you write WebGL2 rendering code entirely in Ruby, running under ruby.wasm in the browser. Resolves uniform/attribute locations from a glslkit reflection manifest instead of calling getActiveUniform, and surfaces shader compile errors as Ruby exceptions pointing at the original file and line....
2021
2022
2023
2024
2025
2026