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RGame is a small 2D game engine for Ruby, written in Ruby and C. It's build
on top of SDL2, OpenGL and miniaudio. It's built with testability and
performance in mind, and aims to be an engine where you can write your whole
game code in Ruby, test it as usual with RSpec (or Minitest, or another test
framework) and still have acceptable performance.
While still a work in progress, RGame aims to be more than a SDL/OpenGL
binding - it ships with high level features like a scene graph, sprites,
collision systems, debugging tools and an UI toolkit.
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