Project
Reverse Dependencies for bundler
The projects listed here declare bundler as a runtime or development dependency
0.0
This is a ticketmaster provider for interacting with Pivotal Tracker .
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Activity
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Allows ticketmaster to interact with Teambox
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Allows ticketmaster to interact with Your System.
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Activity
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Query train tickets info by 12306
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A Ruby Client for interacting with a Tickr server
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Activity
0.0
Generate candlestic data from ticks data. candlestic data has opening_price, closing_price, low_price, high_price.
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Activity
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Helps you writing calendar functionality by providing an abstraction for years, months, and days.
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TickTock makes it easy to wrap your Ruby code to measure nested timings and to log them -- even when the code is asynchronous or lazy, so straight-forward blocks do not work. Versions follow SemVer.
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0.0
A gem that provides a simple mechanism for timing and reporting how long your code takes to run. Benchmark is great but, for simple timing needs, I prefer a narrower API. Often, I just want to know how long something took without having to add temporary variables and fuss over the output.
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Ticktok provides a simple way to measure and track execution time in your Ruby code
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Activity
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CLI for Ticktok.io
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A fork of clockwork. Under development.
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Activity
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Sizeable tic tac toe game.
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0.0
Tic-Tac-Toe game in Ruby...
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Activity
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In order to play the game, please type "tictactoe" at the command line.
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Activity
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Two players represented with X and O, first time the game is played, X starts. Each player alternate turns to put a mark in the board on any available slot. The game ends when either one of the players matches three marks in a horizontal, vertical or diagonal row or there are no more moves available, once the game finishes, players are asked if they want to play again. If they do, the player who lost the previous match starts. In case of a draw, the player who did the second-to-last movement starts
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This gem contains the core functionality for a basic Tic-Tac-Toe game. It can be used with an interface for games between two human players, human vs computer or computer vs computer. The computer player uses the Minimax algorithm to determine the best move possible thus making it unbeatable.
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This is an improved version of the classic game TicTacToe with new features such as customizable IDs and the posibility to play on boards of any size (bigger than 2)
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A gem encapsulating the logic of a tic tac toe game with an unbeatable AI.
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A Tic-tac-toe game that never loses
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Activity