CaseRegister
Provide a design pattern to manage switch statements by mapping each case to a method which is dynamically defined in advance.
Supports
- Ruby 1.8 ~ 2.7
Table of contents
- Installation
- Usage
- Use cases
- Refactor case statements
- Fallthrough
- Code Reuse
- Isolate methods
- Check invalid cases
- Command-line Games
- Development
- Contributing
- License
Installation
gem 'case_register'
And then execute:
$ bundle
Or install it yourself as:
$ gem install case_register
Usage
Define your cases
First, include CaseRegister
in your class. Then register some cases for it by calling register_case
.
class MyClass
include CaseRegister
register_case('Foo'){ 'foo' }
register_case('Bar'){ 'bar' }
end
instance = MyClass.new
invoke the case
Use invoke_case
method to call the registerd cases.
instance.invoke_case('Foo')
# => foo
instance.invoke_case('Bar')
# => bar
instance.invoke_case('FooBar')
# => RuntimeError (Undefined case `FooBar` for MyClass)
Check available cases
Use may_invoke_case
to check if a case exists.
instance.may_invoke_case?('Foo')
# => true
instance.may_invoke_case?('Bar')
# => true
instance.may_invoke_case?('FooBar')
# => false
Use cases
Refactor case statements
Take the examples from this article. Let you have a method like this:
def output(data, format)
case format
when :html
return "<p>#{data}</p>"
when :text
return data
when :pdf
return "<pdf>#{data}</pdf>" # pseudocode -- obviously not valid PDF output
else
raise ArgumentError, "Invalid format (#{format})."
end
end
output('Hi', :html)
# => "<p>Hi</p>"
You can refactor it by using a hash table to map the input, like what the article says.
Or use CaseRegister
to register cases. Then, you are able to invoke the case directly without using switch-statements.
class MyFormatter
include CaseRegister
def initialize(text)
@text = text
end
register_case(:pdf){ "<pdf>#{@text}</pdf>" }
register_case(:text){ @text }
register_case(:html){ "<p>#{@text}</p>" }
end
MyFormatter.new('Hi').invoke_case(:html)
# => "<p>Hi</p>"
Fallthrough
Case-statement in ruby doesn't have fallthrough behavior. There are many other ways you can do to simulate fallthrough behavior.
CaseRegister
provides another way to simulate the behavior.
// Fallthrough in javascript
switch(type){
case 'A': console.log("a"); break;
case 'B': console.log("b"); // fallthrough
case 'C': console.log("c"); // fallthrough
case 'D': console.log("d"); break;
}
class MyClass
include CaseRegister
register_case('A'){ p 'a' }
register_case('B'){ p 'b'; invoke_case('C') }
register_case('C'){ p 'c'; invoke_case('D') }
register_case('D'){ p 'd' }
end
MyClass.new.invoke_case('B')
# "b"
# "c"
# "d"
Code Reuse
In case-statement, it is impossible to exec the code in other cases since there is no way to jump out of current case. We will have to move the code out and define a method, then call it in cases.
With CaseRegister
, every case is a method, We can call it directly in one case.
For example, if we want to define three kinds of skill: Shock
, Flame Shock
and Thunder Shock
. All of them are Shock
, the difference is that the Flame Shock
is a Shock
with fire effect and the Thunder Shock
is a Shock
with thunder effect. We would like to reuse the code in Shock
and set fire effect for Flame Shock
(Like Inheritance). In this case, we can reuse the code in Shock
by calling invoke_case('Shock')
.
class Skill
include CaseRegister
register_case 'Shock' do
@debuff = Debuff::Shock.new(duration: 5.seconds)
end
register_case 'Flame Shock' do
invoke_case('Shock')
@atk_effect.set_fire_effect!
end
register_case 'Thunder Shock' do
invoke_case('Shock')
@atk_effect.set_thunder_effect!
end
end
Isolate methods
Let you have an api that allows the frontend to pass params to determetine which information it wants.
Since you have to use send
to call the methods in user model dynamically, it will cause security issues if you do not use a whitelist to limit the methods it can access.
class User < ApplicationRecord
def money_info
{ value: money, rate: gain_money_rate }
end
def notification_info
{ msg_count: new_msgs_count, last_received_at: last_received_at }
end
end
class UserController
METHOD_WHITE_LIST = [:money_info, :notification_info]
def refresh
result = params[:needs].slice(METHOD_WHITE_LIST).index_with{|method| current_user.send(method) }
render json: result
end
end
You may use if-statements or switch-statments to call the desired method. But you will find you repeat writing similiar things and it seems redundant to have a same word appearing 3 times on the same line.
class UserController
def refresh
result = {}
result[:money_info] = current_user.money_info if params[:needs][:money_info]
result[:notification_info] = current_user.notification_info if params[:needs][:notification_info]
# ...
render json: result
end
end
In this case, you can use CaseRegister
to DRYing up and isolate the methods to prevent unsafely calling send
, which can access all the methods defined in the model.
class RefreshHelper
include CaseRegister
def initialize(user)
@user = user
end
register_case 'money_info' do
{ value: @user.money, rate: @user.gain_money_rate }
end
register_case 'notification_info' do
{ msg_count: @user.new_msgs_count, last_received_at: @user.last_received_at }
end
end
class UserController
def refresh
helper = RefreshHelper.new(current_user)
result = params[:needs].index_with{|need| helper.invoke_case(need) }
render json: result
end
end
Check invalid cases
Sometimes, you may want to check if a case is valid or not, and return error message if not.
It can be accomplish by using may_invoke_case?
method. See the following example:
class UserController
def refresh
helper = RefreshHelper.new(current_user)
invalid_needs = params[:needs].select{|need| !helper.may_invoke_case?(need) }
return render json: { invalid_needs: invalid_needs } if invalid_needs.any?
# ...
end
end
Command-line Games
CaseRegister is very suitable for creating a command-line games. It will help you get rid of large switch statements.
The following code is a little maze game, enjoy it :)
require 'case_register'
class MazeGame
include CaseRegister
def initialize
@maze = <<~MAZE
101111111111111111
101010000000000101
100010111110010001
101010010010111101
111001011010100001
101100001000101111
100011101111100001
101000000000000101
1111111111111111A1
MAZE
@height = @maze.count("\n")
@width = @maze.size / @height
end
register_case('show') do
puts '------ Maze ------'
puts @maze
puts 'Enter your command: (move up / move down / move right / move left / quit)'
end
register_case('move up') do
puts 'cannot move up' if not move_to!(current_position - @width)
end
register_case('move down') do
puts 'cannot move down' if not move_to!(current_position + @width)
end
register_case('move left') do
puts 'cannot move left' if not move_to!(current_position - 1)
end
register_case('move right') do
puts 'cannot move right' if not move_to!(current_position + 1)
end
register_case('cheat') do
move_to!(20)
end
private
def move_to!(new_index)
return false if new_index < 0
return false if @maze[new_index] != '0'
@maze[current_position], @maze[new_index] = @maze[new_index], @maze[current_position]
after_move
return true
end
def after_move
invoke_case('show')
puts "You finish the maze!" if @maze.index('A') == 1
end
def current_position
@maze.index('A')
end
end
def start_game!
game = MazeGame.new
game.invoke_case('show')
while (input = gets.chomp) != 'quit'
if game.may_invoke_case?(input)
game.invoke_case(input)
else
puts "invalid action: #{input}"
end
end
end
start_game!
Development
After checking out the repo, run bin/setup
to install dependencies. Then, run rake test
to run the tests. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and tags, and push the .gem
file to rubygems.org.
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/khiav223577/case_register. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.
License
The gem is available as open source under the terms of the MIT License.