Yet Another Game Engine On Top Of Gosu
Features
- Shoes-like GUI support
- OpenGL Shader support (requires opengl-bindings gem)
- Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
- GameState system
- Monolithic GameObjects
Installation
Add this line to your application's Gemfile:
gem 'cyberarm_engine'And then execute:
$ bundle
Or install it yourself as:
$ gem install cyberarm_engine
Usage
require "cyberarm_engine"
class Hello < CyberarmEngine::GuiState
  def setup
    background Gosu::Color::GRAY
    stack do
      label "Hello World!"
      button "close" do
        window.close
      end
    end
  end
end
class Window < CyberarmEngine::Window
  def setup
    self.show_cursor = true
    push_state(Hello)
  end
end
Window.new(width: 800, height: 600, fullscreen: false, resizable: true).showDevelopment
After checking out the repo, run bin/setup to install dependencies. Then, run rake test to run the tests. You can also run bin/console for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and tags, and push the .gem file to rubygems.org.
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
License
The gem is available as open source under the terms of the MIT License.
Code of Conduct
Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."
