Project
Reverse Dependencies for json
The projects listed here declare json as a runtime or development dependency
0.0
FSPSocket is a module to enable socket-like communication over a file synchronization service, namely Dropbox
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Full test manager to run assertions driven by meta-data/modeled approach.
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Activity
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gem to communicate with financesync
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Activity
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API Client for the FTC Events library
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fulfil.io REST API Gem
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Checks for empty seats for Nutcracker performances.
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Activity
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fum helps you manage your AWS Elastic Beanstalk environments
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This is a Ruby client that enables you to easily perform translations using FunTranslations API.
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Activity
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A command line tool to interface with FurAffinity
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Ruby wrapper for the Futures, Inc. US Military Pipeline API
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Run the fuzion command line executable to start a live coding session that can be watched by anyone who has the url printed to the command line.
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Activity
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{Fuzzy Matching Gherkin steps to show where potential similarities may exist and where code can be refactored or combined.}
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0.0
Fixed-Width Data Interchange Compiler
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The perfect tool to handle your exchange rate conversions. Our API helps you with current and historical foreign currency exchanges rates. Stop worrying about uptime & outdated exchange rate data.
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FYB v1 API implementation for easy access
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A simple, reliable Ruby gem for sending events to Google Analytics 4 (GA4) using the Measurement Protocol. Features include batch sending, event validation, retry logic, debug mode, and configurable logging. Works with any Ruby application - no framework dependencies required.
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Generates the stub files needed for testing with jasmine on a webos application. Runs a server to view your tests against.
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Small Thin server monitoring Galera cluster members state - useful for HAProxy HTTP check
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Activity
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Built on top of Gosu, an engine for making 2-D games. Gosu provides the means
to handle the graphics, sound, and keyboard/mouse events. It doesn't provide
any sort of client/server network architecture for multiplayer games, nor a
system for tracking objects in game-space. This gem aims to fill that gap.
Originally I tried using Chipmunk as the physics engine, but its outcomes were
too unpredictable for the client to anticipate the server. It was also hard to
constrain in the ways I wanted. So I elected to build something integer-based.
In the short term, I'm throwing anything into this gem that interests me. There
are reusable elements (GameSpace, Entity, ServerPort), and game-specific
elements (particular Entity subclasses with custom behaviors). Longer term, I
could see splitting it into two gems. This gem, game_2d, would retain the
reusable platform classes. The other classes would move into a new gem specific
to the game I'm developing, as a sort of reference implementation.
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Ruby client for Gamer.
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Activity