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motion_print is a RubyMotion friendly console logger and debugging tool.
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 Dependencies

Development

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 Project Readme

motion_print

A RubyMotion pretty printer.

Gem Version Build Status Code Climate

instead of using p or puts, use mp to log your debug values to the RubyMotion REPL.

Examples:

Colors don't show up correctly on github, so these are just examples of what you can do with motion_print. Try it out for yourself to see the more colorful output!

screen shot

mp "a string"

"a string"
mp :some_symbol

:some_symbol
mp [1, 'two', :three, 4.0]

[
  1,
  'two',
  :three,
  4.0
]
mp({b: "bee", a: 'a', see: 4})

{
  a     => a,
  b     => bee,
  see   => 4
}

Installation

Add this line to your application's Gemfile:

Stable:

gem 'motion_print'

Bleeding Edge:

gem 'motion_print', github: 'OTGApps/motion_print'

And then execute:

bundle

Woah! This is great! How can I make my gem support motion_print?

motion_print supports other gems (or even your own classes in your project ) with an opt-in feature. All you have to do is implement the motion_print method in your class (with option mp and options arguments). You can see an example implementation of this in the specs.

Essentially:

def MyCustomClass
  def motion_print(mp)
    # This will output in red!
    mp.colorize("Some Output Here!", :red)
  end
end

Here's CDQ's implementation:

class CDQManagedObject
  def motion_print(mp, options)
    if respond_to? :attributes
      "OID: " + mp.colorize(oid.gsub('"',''), options[:force_color]) + "\n" + mp.l_hash(attributes, options)
    else
      # old colorless method, still more informative than nothing
      log
    end
  end
end

Fancy Debugging Tips

Ruby comes with some great methods for method introspection. These methods look great in motion_print.

mp __method__ will echo the name of the method from which you called motion_print.

mp caller will trace back up the call stack, so you can see how a method got called.

You can force a color of the output if you want like this:

mp "My String", force_color: :blue # This is usually yellow

Roadmap

  1. Add more core objects people want to output: UIView, Struct, etc. Please open an issue to make suggestions or just implement it yourself and send me a pull request!
  2. Add common gem objects RMQ, ProMotion etc. (CDQ was added and supported)
  3. Test suite.

What about awesome_print_motion?

I used to be a big fan of awesome_print_motion. Then I ran the Instruments allocations profiler on an app that had a big loop with lots of ap statements. You should have seen the graph increase exponentially over a few seconds. Then I took a look at the actual awesome_print_motion source code. It's basically a direct port of the awesome_print gem and just modified to "work" with RubyMotion. There's all kinds of core class extensions and crazy threading things going on... way too complex for my needs to output a pretty version of an object or hash or array.

That, coupled with the fact that the developer of awesome_print_motion doesn't seem responsive to issues or pull requests, I decided to roll my own debugging tool specifically written for RubyMotion development.

awesome_print_motion is 793 lines of code and extends Array, Kernel, Class, and Object, and is not tested.

motion_print is 174 lines of code, adds one method each to String, and Kernel, and is fully tested (run rake spec to see the tests pass).

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Contact

Mark Rickert (http://otgapps.io)

License

motion_print is available under the MIT license. See the LICENSE file for more info.