Project
Reverse Dependencies for rspec
The projects listed here declare rspec as a runtime or development dependency
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PRAGMATIC STUDIO GAME
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A game of chance. Get points by being w00ted, lose points by being blammed, and find treasures to earn more points along the way.
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Studio Game
The Studio Game developed taking the Ruby Programming course from the Pragmatic Studio.
- https://pragmaticstudio.com/
- https://pragmaticstudio.com/courses/ruby
📚 My Pragmatic Studio alumni page: https://pragmaticstudio.com/alumni/michaelwestphal
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The README should contain a short description of what your gem does and how to use it.
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Version 1.0.0 of StudioGame
A basic command line game taught in the Ruby programming course provided by The Pragmatic Studio.
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This is an example application used in The Pragmatic Studio's
Ruby Programming course, as described at
http://pragmaticstudio.com
This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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A studio game to test my ruby skills
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Simple game simulation Ruby program written for the online Ruby Programming course from The Pragmatic Studio.
Create a csv file (or use the provided file 'players.csv') that contains the player names and their initial health, and give that file as an argument to bin/studio_game. The game simulation will add two specialized players and then run a user-specified numbers of rounds, randomly assigning, or inflicting, game events on the various players, printing individual round results and a final summary at the end.
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A simple game.
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Activity
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This is an example application used in The Pragmatic Studio's
Ruby Programming course, as described at
http://pragmaticstudio.com
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A fun game for everyone.
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Sample Gem created as part of the Pragmatic Studio Ruby Programming course.
More details, such as how to use this gem will be included here at a later time.
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Studo Game created from coursework for http://online.pragmaticstudio.com/courses/ruby
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This program is a game written for the Ruby course at pragmaticstudio.com.
Excellent course by the way if you are considering learning Ruby.
I highly recommend both learning Ruby and this course.
The game is fairly straight forward. Players are loaded by default from a
players.csv file, however a different players file can be specified on the
command line. A custom players file would be a .csv with a player's name
and initial health being the two fields on each line.
The game starts when the main studio_game program is run.
The players take turns and are randomly w00ted, blammed, or skipped
depending on what number is rolled by a die. The one running the game can
choose how many rounds to play and then quit. When the game quits, the
stats are printed to the screen and the game exits.
Enjoy,
PeterPiper
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Players start with a given health.
Throughout the game they find trasures that give them points.
The objecf of the game is to get as many points as possible.
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Welcome to the studio gem. This is from the aweomse ruby tutorial which teaches ruby like no other brother from another mother.
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Course files from The Pragmatic Studio's Ruby Programming course.
http://online.pragmaticstudio.com/courses/ruby
Similar, but not exactly the same as he documented course code.
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Small game created as part of Pragmatic Studio's Ruby Course.
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A game coded in Ruby following the Pragramtic Studio Ruby course
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Welcome to the "Knuckleheads" game, a (slightly enhanced version of the) fully functional text driven game written in Ruby 1.9 and used as a teaching aid for the excellent web-based Ruby course administered by Pragmatic Studios. W00t! W00t!
Before playing, fill the default csv file "players.csv" with any number of players by putting the name of each followed by their initial health (an integer separated from the name by a comma). Each player must be on a new line. You may also create an alternate file formatted the same way with a different name. (A sample alternate player file called "more_nuts.csv" is provided as an example.) Invoke an alternate file simply by entering the file name when prompted. How fun is that!!
To start the game, start the Ruby file "studio_game.rb" in Ruby 1.9 (or later should work as well) and follow the directions.
By the way, there are two players added in hard code with modified behavior. One is "sandro" a LOSER or "clumsy" player who damages his treasure upon collecting it, resulting in the value of each treasure being worth only half of it's original value. What a klutz!
The other is a wild-ass player, "bright_eyes." He's a serious partyier! After every other player is spent, he "finds the last beer in the fridge" and can't help but w00t. Bright_eyes starts off just like everyone else. But after being w00ted six times he goes freak'n w00t-crazy and w00ts EVERY TIME! You better think long and hard before committing to joining Mr. bright_eyes. Legend has it that he eats the livers of his prey after he parties them to death, and in this way remains an immortal player!
Now fire up that command line for some outrageous fun! CAUTION: It is addictive. My cousin, Schneebo (the Schneebo on my Dad's side, NOT Schneebo Salifronski) once sat down and played Knuckleheads non-stop for 176.39 hours. It's the truth - you've been warned.
Oh, and by the way:
Three w00ts for Pragmatic Studios - woot, woot, h00ray! - woot, woot, h00ray! - woot, woot, h00ray!
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