Project

Reverse Dependencies for sashite-cell

The projects listed here declare sashite-cell as a runtime or development dependency

0.0
No release in over 3 years
A pure functional Ruby implementation of the General Gameplay Notation (GGN) specification v1.0.0. Provides a movement possibility oracle for evaluating pseudo-legal moves in abstract strategy board games. Features include hierarchical move navigation (piece → source → destination → transitions),...
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0.0
No release in over 3 years
LCN (Location Condition Notation) provides a rule-agnostic format for describing location conditions in abstract strategy board games. This gem implements the LCN Specification v1.0.0 with a modern Ruby interface featuring immutable condition objects and functional programming principles. LCN ena...
2020
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0.0
No release in over 3 years
Low commit activity in last 3 years
Parse and generate Portable Action Notation (PAN) strings for representing atomic actions in abstract strategy board games including chess, shogi, xiangqi, and others. PAN provides an intuitive operator-based syntax with six core operators: "-" (move to empty square), "+" (capture), "~" (special ...
2020
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0.0
No release in over 3 years
Low commit activity in last 3 years
PMN (Portable Move Notation) provides a rule-agnostic, JSON-based format for describing the mechanical decomposition of moves in abstract strategy board games. This gem implements the PMN Specification v1.0.0 with a functional Ruby interface, breaking down complex movements into sequences of atom...
2020
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0.0
No release in over 3 years
STN (State Transition Notation) provides a rule-agnostic format for describing state transitions in abstract strategy board games. This gem implements the STN Specification v1.0.0 with a modern Ruby interface featuring immutable transition objects and functional programming principles. STN captur...
2020
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