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Library for creating role-playing game random tables.
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 Dependencies

Development

~> 1.14
~> 12.0
~> 3.5
~> 0.47
~> 0.13

Runtime

~> 1.0
 Project Readme

Tablescript.rb

This is a Ruby gem that helps RPG-playing nerds like me generate random things from tables.

For example, a Dungeons & Dragons wandering monster table like this:

Wandering Monsters (d10):

1-5: d6 orcs
6-19: 3d6 ancient red dragons
20: a cuddly bunny

can be automated in Ruby-ish ways like this:

table :wandering_monsters do
  f(1..5) { "#{roll('d6')} orcs" }
  f(6..19) { "#{roll('3d6')} ancient red dragons" }
  f { "a cuddly bunny" }
end

puts roll_on(:wandering_monsters)

Syntax

Tablescript.rb is a simple DSL built on Ruby that helps to define and roll on tables.

Define a table as follows:

table :table_name do
  ...
end

Roll on a table as follows:

roll_on(:table_name)

Table entries define blocks that are returned if the die roll matches the entry. Entries can be simple text:

f { "a cuddly bunny" }

complex/interpolated text:

f { "#{roll('3d6')} cuddly bunnies" }

or arbitrary Ruby code:

f { { effect: roll_on(:random_limb_loss), damage: roll('4d10') }

Table entries are either "f" or "d" for "fixed" and "dynamic" respectively.

Fixed entries are defined for specify die rolls. For example:

f(1) { ... }

defines the result for the roll of 1.

f(5..9) { ... }

defines the result for a roll of 5, 6, 7, 8, or 9.

f { ... }

defines the result for the next roll. If it's the first entry, it defaults to 1. Otherwise, it's whatever the previous entry was + 1.

The :wandering_monsters example table above defines 3 entries: 1-5, 6-9, and 10.

Dynamic entries are defined for groups of rolls. For example:

d(10) { ... }
d(50) { ... }
d(40) { ... }

defines 3 groups of results. The first is for rolls of 1-10 (i.e. the first 10). The second is for rolls of 11-60 (i.e. the next 50). And the third is for rolls of 51-100 (i.e. the next 40). In this case the total number of entries works out to 100, so the entries are effectively 10%, 50%, and 40%.

Entries do not have to total 100. For example:

d(1) { ... }
d(2) { ... }

defines 2 groups of results where the second has twice the chance of the first. Tablescript will effectively roll a d3.

Reference

Include the Tablescript API into your global namespace as follows:

include Tablescript::Api

The Tablescript API includes the following global functions:

namespace(name, &blk)

Defines a namespace. Namespaces can contain other namespaces, and tables.

table(name, &blk)

Defines a table, as in the above examples. Tables defined inside a namespace are accessible in that namespace, or by providing an absolute (/path/to/table) or relative (path/to/table or ../path/to/table) path. See the examples.

roll_on(name)

Generates a random number from 1 to the highest defined entry, and returns the corresponding table entry -- evaluated -- from table named name.

roll_on_and_ignore(name, *args)

Rolls on the name table and ignores rolls that match the passed arguments. For example:

roll_on_and_ignore(:wandering_monsters, 1..5)

will roll until it gets something other than orcs.

roll_on_and_ignore(:wandering_monsters, 1..5, 10)

will only return ancient red dragons.

roll_on_and_ignore_duplicates(name, times)

Rolls on the name table times times and ignores duplicate entries.

lookup(name, roll)

Returns the entry from table name corresponding to the roll roll as if that number had been randomly generated.

Installation

$> gem install tablescript

Include Tablescript:

require 'tablescript'
include Tablescript::Api

The include is optional. You can use the Tablescript library directly, or in another namespace if you so choose.

Development

Tablescript runs in Ruby 2.4. It hasn't been tested in previous versions.

$> rake spec
$> rake rubocop