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Shows possible solutions to any problems in the 24 math game
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Marks math problems
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Marks math problems
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Evalute a basic arithmetic expression using postfix parsing approach.
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Basic calculator with addition, subtraction, multiplication and division mathematical calculations.
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CRMF is a Ruby C extension which provides correctly rounded math functions for Ruby floats, using MPFR and CRlibm. Provided rounding modes are toward zero, +infinity, -infinity a to nearest even.
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Set of financial functions
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Convert LaTeX math formulas to HTML using KaTeX in Rails.
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Hayadentaku ("haya" 速 = fast + "dentaku" 電卓 = calculator) is a speed-focused,
drop-in compatible fork of Dentaku, a parser and evaluator for mathematical and
logical formulas with run-time variable binding. The Ruby module name remains
`Dentaku`, so you can swap the gem in your Ge...
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Color parsing, conversion, and math library
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This is a simple gem that helps to implement a couple of math operations such as addition, substraction, multiplication, division, roots, power and percents. Enjoy!
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Words API lets you retrieve information about English words, including definitions, synonyms, rhymes, pronunciation, syllables, and frequency of usage. It also can tell you about relationships between words, for instance that “math” has categories like “algebra” and “geometry”, or that a “finger”...
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This gem demonstrates how to package and deploy a Ruby gem.
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It includes maths, datetime, and rspec access test libraries.
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A simple math gem to add/multiply..etc.
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Kame (Japanese for turtle) is an implementation of the Logo programming language built as a challenge to myself. I wanted a simple way to introduce programming in Ruby to my daughter and thought this would be fun. With Kame, you control the movement of a turtle around the screen by programming co...
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Rudimentary symbolic math library
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Use this gem in your rails application for displaying mathematical characters in your rails app with the javascript abstracted away
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Time parser, conversion, and math library
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Graphics provides a simple framework to implement games and/or
simulations and is designed to follow mathematical conventions, NOT
game programming conventions. Particularly it:
* Uses degrees.
* Draws in quadrant 1 (0-90 degrees).
* Right hand rule: 0 degrees is east, 90 is north, etc.
These a...
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