Project
Reverse Dependencies for glslkit
The projects listed here declare glslkit as a runtime or development dependency
0.0
Registers .glsl/.vert/.frag assets with Propshaft, resolves #include directives at request/precompile time, and publishes a shader reflection manifest for consumption by views and JS at runtime.
2021
2022
2023
2024
2025
2026
0.0
Lets you write WebGL2 rendering code entirely in Ruby, running under ruby.wasm in the browser. Resolves uniform/attribute locations from a glslkit reflection manifest instead of calling getActiveUniform, and surfaces shader compile errors as Ruby exceptions pointing at the original file and line....
2021
2022
2023
2024
2025
2026