Project

Reverse Dependencies for glslkit

The projects listed here declare glslkit as a runtime or development dependency

0.0
The project is in a healthy, maintained state
Registers .glsl/.vert/.frag assets with Propshaft, resolves #include directives at request/precompile time, and publishes a shader reflection manifest for consumption by views and JS at runtime.
2021
2022
2023
2024
2025
2026
0.0
The project is in a healthy, maintained state
Lets you write WebGL2 rendering code entirely in Ruby, running under ruby.wasm in the browser. Resolves uniform/attribute locations from a glslkit reflection manifest instead of calling getActiveUniform, and surfaces shader compile errors as Ruby exceptions pointing at the original file and line....
2021
2022
2023
2024
2025
2026