Project

Reverse Dependencies for opengl-bindings

The projects listed here declare opengl-bindings as a runtime or development dependency

0.19
There's a lot of open issues
No release in over a year
Mittsu makes 3D graphics easier by providing an abstraction over OpenGL, and is based heavily off of THREE.js. No more weird pointers and wondering about the difference between a VAO and a VBO (besides the letter). Simply think of something awesome and make it!
2019
2020
2021
2022
2023
2024
0.03
No commit activity in last 3 years
No release in over 3 years
There's a lot of open issues
FORKED TO USE A DIFFERENT OPENGL DEPENDENCY: Extra special effects, such as shader, for the Gosu game-development library
2019
2020
2021
2022
2023
2024
0.0
No release in over 3 years
Adds some functionalities to the Ruby Gosu framework
2019
2020
2021
2022
2023
2024
0.0
No commit activity in last 3 years
No release in over 3 years
Vector-based shadows for circles and axis-aligned rectangles in the Gosu graphics library.
2019
2020
2021
2022
2023
2024
0.0
No commit activity in last 3 years
No release in over 3 years
Replaces pure-ruby OpenGL API calls in opengl-bindings ( https://github.com/vaiorabbit/ruby-opengl ) with native C function calls. Notice: This library provides native extension. You must setup development environment (or DevKit) before installation.
2019
2020
2021
2022
2023
2024