Project
Reverse Dependencies for rails
The projects listed here declare rails as a runtime or development dependency
0.0
Adds a backend subscription client to a Discourse plugin.
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Activity
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A simple privacy/authorization framework for Rails projects.
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Messaging engine
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Activity
0.0
A gem to manage a thread discussion with ajax support.
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0.0
DisLogger provides a robust error handling system for Rails applications with automatic Discord notifications and standardized JSON responses
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Activity
0.0
Dismiss HTML blocks and save state in the database. Engine for Ruby on Rails.
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Activity
0.0
Use fnando/dispatcher-js with assets-pipeline
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Activity
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Stages perform_later into a dedicated table, runs a tick loop that admits jobs through declared gates (throttle, concurrency), then forwards survivors to the real ActiveJob adapter. Embedded as a periodic job. Compatible with good_job and solid_queue.
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Activity
0.0
Two ways to feed Dispatch from a Rails app: an optional floating bug-report widget for UI apps, and headless server-side exception tracking for API-only apps (Sentry-compatible wire format, structured error responses, and a programmatic report helper). Captures URL, user, and environment metadata automatically.
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Activity
0.0
A Rails library for displaying data, in tabular and other formats
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Activity
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Distelli Service Framework for Ruby on Rails based servers
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Activity
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Filter rails logs by IPs.
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Activity
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Web UI for Distribot
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Activity
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Simple mobile app distribution
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Activity
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DistributedRails enables the server to use the clients (browsers) to execute javascript tasks and return the results. Think SETI@home or folding@home
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用于实现单个Cloud和多个Local服务器之间数据共享的 Rails Engine 。
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0.0
Adds a route helper and controller action to catch 404 pages. 404s are stored in the database where a redirect can be set up.
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Activity
0.0
Delayed Job Dashboard
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Activity
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A Rails engine based frontend for Delayed Job
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Activity
0.0
Gem is designed to "Split or Break" Time Taking Jobs(Delayed Jobs, Crons, Bulk Operations, etc.) into smaller size Mutually Exclusive Delayed Jobs. These Sub-Jobs can be picked by "Multiple Workers" in "Single" or "Multiple Servers". After splitting and enqueuing, the process will wait for the sub-jobs to complete and also processes sub-jobs instead of blocking. "Parallelism" can be achieved across multiple servers through Delayed Jobs which can directly impact performance. "Performance" can improve up to "n+1" times, where n = number of workers picking the jobs.
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