Project

Reverse Dependencies for rake-compiler

The projects listed here declare rake-compiler as a runtime or development dependency

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Low commit activity in last 3 years
A long-lived project that still receives updates
Optimized plugin for parsing EDN files using ragel
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No commit activity in last 3 years
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There's a lot of open issues
eio - a libeio wrapper for Ruby
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No commit activity in last 3 years
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Aircraft Avionics Built in Ruby
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Low commit activity in last 3 years
There's a lot of open issues
A long-lived project that still receives updates
A fast Ragel-based CSV parser, compatible with Ruby's CSV
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The project is in a healthy, maintained state
Generate 1,000 QR codes in **0.37 seconds**. Full UTF-8 support. Custom colors. Logo embedding. Precise size control.
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Repository is archived
No commit activity in last 3 years
No release in over 3 years
A secure_comparison function implemented in C for blazing speed. Includes monkeypatch for Rails and Rack.
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Provides a C-optimized method for in-place XORing of two (or three) strings
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No commit activity in last 3 years
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C extension to find values in nested hashes without pain
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No commit activity in last 3 years
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sFlow v2 / v4 / v5 input plugin for Fluentd supporting many packet formats
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No commit activity in last 3 years
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Get values from an xbox1 gamepad
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No release in over 3 years
Low commit activity in last 3 years
A library for simulating dice. Use it to construct dice-rolling systems used in role-playing and board games.
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No commit activity in last 3 years
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Lookup IPv4 and IPv6 addresses in Maxmind GeoIP2 database files
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Repository is archived
No commit activity in last 3 years
No release in over 3 years
pygments.rb exposes the pygments syntax highlighter to Ruby
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This is a high-performance Ruby C-extension for the excellent GLFW3 library.
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an http library with go.
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This module calculate PVT by using raw observation obtained from a GPS receiver
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Low commit activity in last 3 years
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Graphics provides a simple framework to implement games and/or simulations and is designed to follow mathematical conventions, NOT game programming conventions. Particularly it: * Uses degrees. * Draws in quadrant 1 (0-90 degrees). * Right hand rule: 0 degrees is east, 90 is north, etc. These allow simple things like Trigonometry functions to work as expected. It means that all that stuff you were taught in grade school still work as intended. This makes one less thing you have to adjust when implementing your simulation.
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Repository is archived
No release in over 3 years
Low commit activity in last 3 years
A Markdown parser for Qiita, based on Redcarpet.
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