Project

ruby-lol

0.1
No commit activity in last 3 years
No release in over 3 years
Ruby wrapper to Riot Games API. Maps results to full blown ruby objects.
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 Project Readme

ruby-lol

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ruby-lol is a wrapper to the Riot Games API.

Installation

Add this line to your application's Gemfile:

gem 'ruby-lol'

And then execute:

$ bundle

Or install it yourself as:

$ gem install ruby-lol

Usage

[ Outdated, anyone who wants to contribute to this please do it :) ]

require 'lol'

client = Lol::Client.new "my_api_key", region: "euw"
# => <Lol::Client:0x000000020c0b28 @api_key="my_api_key", @region="euw", @cached=false>

# You can cache requests using Redis now
# ttl defaults to 900
client = Lol::Client.new "my_api_key", region: "euw", redis: "redis://localhost:6379", ttl: 900

# You can specify your rate limits so that the library will throttle requests to avoid errors
client = Lol::Client.new "new_api_key", region: "euw", rate_limit_requests: 1, rate_limit_seconds: 10

# Available Requests
client.champion
# => Lol::ChampionRequest
client.game
# => Lol::GameRequest
client.league
# => Lol::LeagueRequest
client.stats
# => Lol::StatsRequest
client.summoner
# => Lol::SummonerRequest
client.team
# => Lol::TeamRequest

# Available methods for each request type
client.champion.get
# => Lol::Champion

client.game.recent(summoner_id)
# => Lol::Game

client.league.get(summoner_id)
# => Lol::League

client.stats.summary(summoner_id)
# => Lol::SummaryStats
client.stats.ranked(summoner_id)
# => Lol::RankedStats

client.summoner.masteries(summoner_id)
# => [Lol::Masterypage]
client.summoner.runes(summoner_id)
# => [Lol::Runepage]
client.summoner.by_name(name)
# => Lol::Summoner
client.summoner.get(summoner_id)
# => Lol::Summoner
client.summoner.name(summoner_ids)
# => [Hash]

client.team.get(summoner_id)
# => Array

Making Static Requests

The Riot API has a section carved out for static-data. These requests don't count against your rate limit. The mechanism for using them is similar to the standard requests above.

Each static endpoint has two possible requests: get and get(id). get returns an array of OpenStructs representing the data from Riot's API, and get(id) returns an OpenStruct with a single record. Here are some examples:

client.static
# => Lol::StaticRequest
**NOTE**: StaticRequest is not meant to be used directly, but can be!

client.static.champion
# => Lol::StaticRequest (for endpoint /static-data/champion)

client.static.champion.get
# => [OpenStruct] (with keys from http://developer.riotgames.com/api/methods#!/378/1349)

client.static.champion.get(id)
# => OpenStruct (with keys from http://developer.riotgames.com/api/methods#!/378/1349)

You can also pass query parameters as listed in the Riot API documentation. For example:

# returns all attributes
client.static.champion.get(champData: 'all')

# returns only lore information
client.static.champion.get(champData: 'lore')

NOTE: The realm endpoint is not implemented. Let us know if you need it, but it seemed somewhat unnecessary.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Changelog

  • 0.9.14 Fixed a caching bug
  • 0.9.13 Updated to latest API versions
  • 0.9.12 Fixed a caching bug
  • 0.9.11 Added caching support via REDIS
  • 0.9.7 Updated LeagueRequest to API v2.3
  • 0.9.6 Updated SummonerRequest and GameRequest to API v1.3
  • 0.9.5 Fixed documentation
  • 0.9.4 Completed support for updated API

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