Project

Reverse Dependencies for gosu

The projects listed here declare gosu as a runtime or development dependency

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Simple 2d online multiplayer stick figure battle game using the gosu (SDL2 based) gem for client side graphics. The network protocol is tcp based and only using ASCII printable characters.
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No long description available but is probably coming soon
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Chobo is a simple way to start new game projects with gosu
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Cloudy UI is an add-on library for Gosu that handles drawing of user interface elements. Layout and input handling are left up to the programmer. Graphics are sourced from <http://kbsportfolio.com/2011/10/16/resource-for-designer-cloudy-ui-kit/>.
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colstrom's fork of Spooner/ruby_armor
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A Ruby game engine built on top of Gosu.
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Crane Construction is a simulation construction game. It was created during the third Gosu Game Jam.
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Simple object oriented API for opening a window and drawing in it. Based on gosu. It's meant to teach beginners programming as a visualization of code can help.
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EHB's game library for Ruby
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Empi: Ruby Edition is a turn-based wargame with hotseat multiplayer, currently in alpha development state. The game is inspired by Classic Empire, originally from 1977.
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Game built for Writing Games with Ruby presentation at RubyConf 2010.
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The game takes place in a huge fictional world, 'Essytas'. Unlike other games, your goal is not to rescue the world from all evil but to lead a young man and his family through their lives. Your decisions control the fate of the characters. As you may have guessed, there isn't a real storyline. Instead, not long into the game a fire will destroy your village, forcing you to find a new shelter. What happens next is completely up to you. The game doesn't have an end, it ends when your character dies.
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Five in a row is a classic board game. You need to make a line of five to win.
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A simple framework that aims to improve your Gosu experience.
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Read Graphics Gale (.gal) files
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Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.
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The Game of Life
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A GUI library for the Gosu graphics engine.
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